Acrobatics is a skill available in SF2000
This skill involves all the various activities associated with circus acrobats, including: trapeze, tightrope, jumping & flipping, and other such acts. In combat situations, the skill can make the character a more difficult target to hit, due to the unexpectedly quick movements accomplished by a trained acrobat. With a successful skill check in melee, the character gains the defending bonus (-15 to attacker’s chance to hit) without sacrificing her ability to counterattack. When dodging a ranged attack, the character can move at full speed on a successful skill check, ignoring the movement penalty of dodging as listed in the combat rules (the character has to be able to move and be aware of the ranged attack, however). The actual application of the skill in various circumstances is left to the referee's discretion.