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In Alpha Dawn, to use weapons introduced in Zebulon's Guide, the rate of fire and ammunition type/amounts remain the same. The important things that need converting are Damage and Range numbers. (Any weapon found in both can simply use the existing AD numbers.)

For Damage, take the Zebulon's Guide maximum damage numbers and divide by 10, round up. Any Zebulon maximum damage number below 10 is treated as 10 for this calculation. The result is the number of d10 to roll for damage.

The Zebulon range categories use a simplified AD range system. Using existing numbers that are the same in both games as a benchmark, the other categories can be derived with a little proportional math.

The result:

Class

Weapon Type

PB

S

M

L

E

AD comparison

A

Small Defensive

0-5

6-8

9-12

13-30

-

none

B

Pistol

0-5

6-15

16-30

31-60

61-150

Auto Pistol

C

Heavy Pistol

0-5

6-20

21-40

41-80

81-200

none

D

Long Pistol, Rifle, Bow

0-10

11-40

41-100

101-150

151-300

Auto Rifle

E

Long Range Weapons

-

0-70

71-200

201-500

501-1,000

Machine Gun

This house rule created by ChrisDonovan.

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