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SF Zeb helmet

Helmet with attachments

A Helmet is a piece of protective equipment worn on a characters' head. Helmets come in many shapes and sizes to fit all races.[1] Helmets are frequently worn with military uniforms, especially when in combat.[2]

A basic helmet costs 75 credits, and has a mass of 2 kg.[3]

Construction[]

Helmets are made of either metal or re-enforced polymer. Interior padding makes the helmet more comfortable to wear. A chin strap or other mechanism helps keep the helmet properly seated upon the wearer's head.

There are three basic styles of helmet: open face (the wearer's face is exposed), half-face (covers half of the wearer's face), and full-face (covers the entire head). In addition, the shape of the helmet may either offer protection to the back of the wearer's neck (this protection is known as a neckguard)or leave the neck exposed.

Many helmets come with mounting points or removable modular sections that permit the attachment of additional equipment. (See Customization Options, below.)

Types of Helmets[]

Beyond basic protection, helmets may be adapted to specific intended uses. Speciality types of helmet include:

  • Combat - Painted a dull color (camoflage pattern optional) in order to blend into the environment. Can include communications equipment, vision enhancements (IR/UV, etc), hearing protection, gas masks, and so forth.
  • Construction - Brightly colored for visibility to others. Frequently includes protection for hearing and against flying sparks/debris (a faceshield).
  • Pilot - Sometimes called "flight" helmets. Designed to accommodate the special needs of pilots (military pilots in particular) and air-crew. Most common attachments include a visor, communications, hearing protection, and an attachment point for the mask of a breathing apparatus.
  • Teaching helmet

Customization Options[]

Helmets have room for up to eight attachments. The cost for a helmet attachment is slightly more than that of the normal item (add 20%).

Attachments include:

Notes and References[]

  1. Zebulon's Guide to Frontier Space pp.70
  2. Neither the Alpha Dawn, Knight Hawks, nor the Zebulon's Guide rules provide for any specific protective bonus by wearing a helmet. GMs may simply assume their presence where appropriate, or may give any character who specifies he is wearing a helmet a minor defensive bonus (-5% to any attackers' chance to Hit).
  3. Zebulon's Guide Equipment List
  4. Visors can have up to three functions, such as electromagnetic, infra-red, and ultraviolet capabilities. These combination visors are more expensive than normal ones (the cost of all three types is +20% of the total cost).
  5. See Zebulon's Guide Computer section for details

Gallery[]

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