|Cost to Own:||5,000 Cr|
|Rental Cost:||50 Cr plus 50 Cr/day|
|Top Speed:||175m/t (105kph)|
|Turn Speed:||80m/t (48kph)|
|Powerplant:||x1 Type 2 Parabattery|
|Fuel Economy:||1 SEU/km|
|Cargo Limit:||150 kg, 1 cubic meter|
A ground car is an electrically-powered , wheeled vehicle similar to cars of current- day Earth. Like Earth cars, they are often used as commuter vehicles. Because ground cars run in contact with the ground, they are very maneuverable. A ground car can cross almost any type of terrain if it has enough ground clearance. However, they are not as fast as hover vehicles on level ground or roads.
Except for some luxury or specialized models, most ground cars are sold "stock", with no extras; custom paint jobs and race car kits are common aftermarket alterations.
Although rare and unusual, ground cars can be fitted with weapons and armor fittings. On most civilized worlds, operating a modified combat ground car without proper permits is highly illegal. Such vehicles are typically armed patrol cars and caravan outriders. Vehicles fitted with concealable weapons and armor fittings are likely designed for criminal activity or insurgency.
If armed, a ground car can be fitted with a small or medium vehicular turret, up to 8 coats of armor (3 for concealed coats) and up to 6 slots for vehicle-mounted weapons. Each coat costs 4500 credits (this includes reflective coating), or 7000 for concealed coats. Screens, such as Albedo or Inertia, are powered by an econopack (250 SEU, 25kg, 1250 credits) and require 15,000 credits for assorted systems and adapters.
- Ground Cycle (a wheeled motorcycle)
- Hover Car (the hovercraft equivalent car)
- Ground Transport (a wheeled truck)
- Explorer (a four-wheeled drive truck)