A Helmet is a piece of protective equipment worn on a characters' head. Helmets come in many shapes and sizes to fit all races.[1] Helmets are frequently worn with military uniforms, especially when in combat.[2]
A basic helmet costs 75 credits, and has a mass of 2 kg.[3]
Construction[]
Helmets are made of either metal or re-enforced polymer. Interior padding makes the helmet more comfortable to wear. A chin strap or other mechanism helps keep the helmet properly seated upon the wearer's head.
There are three basic styles of helmet: open face (the wearer's face is exposed), half-face (covers half of the wearer's face), and full-face (covers the entire head). In addition, the shape of the helmet may either offer protection to the back of the wearer's neck (this protection is known as a neckguard)or leave the neck exposed.
Many helmets come with mounting points or removable modular sections that permit the attachment of additional equipment. (See Customization Options, below.)
Types of Helmets[]
Beyond basic protection, helmets may be adapted to specific intended uses. Speciality types of helmet include:
- Combat - Painted a dull color (camoflage pattern optional) in order to blend into the environment. Can include communications equipment, vision enhancements (IR/UV, etc), hearing protection, gas masks, and so forth.
- Construction - Brightly colored for visibility to others. Frequently includes protection for hearing and against flying sparks/debris (a faceshield).
- Pilot - Sometimes called "flight" helmets. Designed to accommodate the special needs of pilots (military pilots in particular) and air-crew. Most common attachments include a visor, communications, hearing protection, and an attachment point for the mask of a breathing apparatus.
- Teaching helmet
Customization Options[]
Helmets have room for up to eight attachments. The cost for a helmet attachment is slightly more than that of the normal item (add 20%).
Attachments include:
- Power helmetpack
- Gas mask or breathing apparatus
- Infrared (IR) goggles or visor[4]
- Magnigoggles or visor
- Poly-vox
- Radiophone or Chronocom
- Sun goggles, Solar goggles, or visor
- Electromagnetic goggles or visor
- IR high resolution goggles or visor
- Flashlight UV light, or Infralight
- Starlight goggles or visor
- Ultraviolet (UV) goggles or visor
- Sonic headphones
- Minigrenade launcher
- Helmet rafflurs
- Computer link[5]
Notes and References[]
- ↑ Zebulon's Guide to Frontier Space pp.70
- ↑ Neither the Alpha Dawn, Knight Hawks, nor the Zebulon's Guide rules provide for any specific protective bonus by wearing a helmet. GMs may simply assume their presence where appropriate, or may give any character who specifies he is wearing a helmet a minor defensive bonus (-5% to any attackers' chance to Hit).
- ↑ Zebulon's Guide Equipment List
- ↑ Visors can have up to three functions, such as electromagnetic, infra-red, and ultraviolet capabilities. These combination visors are more expensive than normal ones (the cost of all three types is +20% of the total cost).
- ↑ See Zebulon's Guide Computer section for details