First developed during the First Sathar War, and still in use by those agents of Pan-Gal seeking brainwashed Sathar double agents, the light stunner is a great little weapon. Though less effective than the electrostunner, its small size and concealable nature make it a great alternative.
Unfortunately, it is also inefficient, and this is the reason it is not in widespread use among espionage agencies or mega-corp security groups. Its inexpensive construction does give it a place among the public however.
Light stunners fire a bluish arc of electrons similar to the electrostunner, but smaller and even shorter range. Military specialists snicker when they see the tiny gun, having nicknamed it the “zappy,” a cute shortened version of “zapgun,” which the electrostunner has come to be known as. Unlike the electrostunner, a light stunner can only fire in stun mode, it has no damage setting.
Whenever it fires, it drains 4 SEU from its source. Since it takes a standard powerclip, it can fire five shots before needing to be reloaded. The Light Stunner can be attached to a beltpack or powerpack with a 1.5 meter cord. A gauss screen will block the beam, and an anti-shock implant will nullify the stun arc entirely.
A light stunner costs 150 credits.
|Weapon||Cost (Cr)||Mass||Damage||Ammo||SEU||Rate||Defense||Range (PB/S/M/L/E)|
|Light Stunner||150||1.5 kg||Stun||20 SEU||4||1||Gauss/A-S||5 / 10 / - / - / -|
Notes and References Edit
- ↑ First presented in Star Frontiersman magazine.