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Vruskarmed

Vrusk spacer[1]

The Spacer skill is a collection of abilities common to Spacers. Because one of these abilities is fairly powerful, the Spacer skill is always treated as a Secondary Skill in terms of advancement costs.

Subskills Edit

Spacers being wary

The Spacer skill includes the following subskills:

  • Jack of All Trades: (25% + 5%/level) Through a combination of cross-training and experience, Spacers tend to pick up the rudiments of other skills. The character may attempt to perform any Spaceship or Technological related skill at a reduced rate.[2]
  • Awareness: (15% + 10%/level) Spacers spend so much time needing to be alert for signs of impending trouble either with equipment or with crew-mates that they develop a form of "sixth sense" as to when something might be wrong with either man or machine.[3]
  • Zero-G Maneuvering: (40%+10% /level) Spacers are much more experienced in living/working in zero-g than non-spacers. Instead of using the standard 1/2 RS check in zero-g situations, spacers use this skill instead.

Notes and References Edit

  • This skill created by ChrisDonovan.
  1. from the FrontierExplorer website, image created by Don Freeman
  2. Obviously, they will never be as good as a character who specializes in that skill.
  3. This check should be used most often by the GM secretly, so as not to tip off the players that potential danger exists.

Gallery Edit

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