Plotting a jump takes 10 hours of calculation per light year of distance between systems; these calculations must be made before the ship starts boosting towards its destination and are intended to me used at a particular time, which is not necessarily when they are completed (i.e. They could be made so that the jump window is months away).
These calculations have a practical duration of approximately 1 hour per light year plotted (i.e. a 4 LY jump’s calculations are good for 4 hours), before the relative motion of the two stars and the relative positions of the departing ship and the target world begin diverge to the point where new calculations are required. This is called the "jump window". These additional calculations require one hour …Read more >
Yeah, I know; what a way to start a blog! I've just been holding this in for 27 years!
I *HATE* a lot of the artwork in Zebulon's Guide to Frontier Space! I don't mean to be rude to the person who designed much of the weapons and equipment in that book, but I can do better with a set of Legos! We went from the beautiful lines of the Alpha Dawn weapons , to blocky, un-ergonomic things that don't look even usable!
Zebulon's was badly executed and had its problems, but a lot of it was actually useful; the weapons and defenses were well-designed and balanced... but due to the art, nobody wanted anything to do with them.
I know I'm not the only one and would love to hear other's opinions on the matter.Read more >